I am having problems building an Unreal project in Xcode.
The problem starts when the compiler starts to build a custom made plugin, that works perfectly fine on windows.
When looking at the log, it seems that I will have to rebuild the plugin for macOS-arm64, does anyone have some ideas how I should approach?
Showing All Messages
------ Building 4 action(s) started ------
[1/4] Link [Apple] Trancendent
Undefined symbols for architecture arm64:
"ExampleLibraryFunction()", referenced from:
FTrancendantMetaNodesModule::StartupModule() in Module.TrancendantMetaNodes.cpp.o
ld: symbol(s) not found for architecture arm64
/Users/Shared/Epic Games/UE_5.3/ld:1:1: ignoring file /Users/nicolaslefevre/Desktop/KanuziTemple/Plugins/TrancendantMetaNodes/Source/ThirdParty/TrancendantMetaNodesLibrary/Mac/Release/libExampleLibrary.dylib, building for macOS-arm64 but attempting to link with file built for macOS-x86_64
Total time in Parallel executor: 2.18 seconds
Total execution time: 2.95 seconds
/Users/Shared/Epic Games/UE_5.3/clang:1:1: linker command failed with exit code 1 (use -v to see invocation)