Unreal 5.3 build failed, copied project from windows pc

I am having problems building an Unreal project in Xcode. The problem starts when the compiler starts to build a custom made plugin, that works perfectly fine on windows. When looking at the log, it seems that I will have to rebuild the plugin for macOS-arm64, does anyone have some ideas how I should approach?

Showing All Messages ------ Building 4 action(s) started ------

[1/4] Link [Apple] Trancendent

Undefined symbols for architecture arm64:

"ExampleLibraryFunction()", referenced from:

  FTrancendantMetaNodesModule::StartupModule() in Module.TrancendantMetaNodes.cpp.o

ld: symbol(s) not found for architecture arm64

/Users/Shared/Epic Games/UE_5.3/ld:1:1: ignoring file /Users/nicolaslefevre/Desktop/KanuziTemple/Plugins/TrancendantMetaNodes/Source/ThirdParty/TrancendantMetaNodesLibrary/Mac/Release/libExampleLibrary.dylib, building for macOS-arm64 but attempting to link with file built for macOS-x86_64

Total time in Parallel executor: 2.18 seconds

Total execution time: 2.95 seconds

/Users/Shared/Epic Games/UE_5.3/clang:1:1: linker command failed with exit code 1 (use -v to see invocation)

Unreal 5.3 build failed, copied project from windows pc
 
 
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