Hello
Although the documentation says PointLight is available for visionos (https://developer.apple.com/documentation/realitykit/pointlight)
It doesn't work when I try to add a light
let light = DirectionalLight()
throws error : 'DirectionalLight' is unavailable in xrOS
Will lights be available later in visionOS RealityKit?
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Hi everyone,
I’m working on a project using RealityKit and encountering an issue with object occlusion. Specifically, I need to disable the occlusion of real-world objects (e.g., tables, walls) in my RealityView. I want virtual entities to render fully, even if real-world objects would normally block their view.
I’ve explored options in ARSession and ARWorldTrackingConfiguration but haven’t found anything that affects occlusion in RealityView. I suspect there might be a setting or approach I’ve missed.
Has anyone dealt with a similar scenario or knows how to achieve this? Any insights or pointers would be greatly appreciated!
Thanks in advance,
Nicolas