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Workflow Suggestions from Blender to Reality Composer
Are there any good tutorials or suggestions on creating models in Blender and exporting with the associated materials and nodes? Specifically I'm looking to see if there is an ability to export translucency associated with an object (i.e. glass bottle). I have created a simple cube with a Principled BSDF shader, but the transmission and IOR settings are not porting over. Any tips or suggestions would be helpful.
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1.9k
Nov ’20
USDZ Files Not Playing Audio
I have created a multi-level scene where the user can click an audio file icon and an .mp3 file will play a short audio file. This works beautifully locally on my computer and when I share to my iPhone/iPad. However, when I export the USDZ file, upload to my website and test from there the audio does not play. The other behaviors (Tap + Show) works, but the audio does not play. I've tried the .mp3, .wav, and .caf format with no luck. I created a new reality composer file, added a cube and added a tap + sound behavior using the built in audio options (Happy Chime), but the same exact issue occurs. Any suggestions on what I can adjust in my project to allow audio to play? Do the audio files need to be in the same directory as the usdz file? Any help is appreciated.
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1.6k
Nov ’20