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Reply to SKNode calculateAccumulatedFrame() returns wrong frame
I've solved the issue. It turns out under some circumstances, the position of a node would become CGPoint(nan, nan), once this happens calculateAccumulatedFrame() returns the wrong bounds, which means some child nodes are not considered for self.nodes(at: touch) even though they are within the true frame of the parent node. I've fixed the maths issue and now everything is fine.
May ’24