no one ever acknowledges my bug reports in Feedback Assistant. Have submitted several on Reality Composer and RealityKit.
Post
Replies
Boosts
Views
Activity
`import SwiftUI
import RealityKit
struct ContentView : View {
var body: some View {
return ARViewContainer().edgesIgnoringSafeArea(.all)
}
}
struct ARViewContainer: UIViewRepresentable {
func makeUIView(context: Context) -> ARView {
let arView = ARView(frame: .zero)
// Load the "Box" scene from the "Experience" Reality File
let boxAnchor = try! Experience.loadBox()
// Add the box anchor to the scene
arView.scene.anchors.append(boxAnchor)
//boxAnchor.notifications.b0.post()
//boxAnchor.steelBox?.isEnabled = false
let seconds = 4.0
DispatchQueue.main.asyncAfter(deadline: .now() + seconds) {
boxAnchor.steelBox?.isEnabled = true
}
return arView
}
func updateUIView(_ uiView: ARView, context: Context) {}
}`
RC:
[object Object]
Feedback numbers:
FB9631966
FB9622407
FB9622398
FB9570859
Awesome response on my Feedback numbers status, thanks so much!
FB9622407 - I will upload a Scene. My scenes are fairly large and complex (lots of objects and behaviors), expecting that the root cause is something involving the complexity of my models.
re: FB9622407: just attached an example .rcproject that breaks RC export to usdz.
here is the newly submitted FB number for the bug in this forum subject: FB9643162
ok. I will upload the helloAR app in a few minutes that reproduces this problem. The app is about the simplest thing you can do, yet reproduces the bug.
re: FB9643162: Feedback Assistant (FA) is failing to upload the xcode project. It also fails to upload a simple .rcproject. FA is also buggy and needs dev love:)
re: FB9643162: ok. project uploaded that reproduces the error. please check on your side to make sure the project is intact. appears to be.
re: FB9643162: sample project uploaded successfully to reproduce error.
Unfortunately I don't have time to drive into root cause on this. I am going to just revert to 14.8 due to my product delivery timeline. I will file a bug in FA.
that is what I needed, thank you!
I just restarted xcode 13.2.1, no change in ios deployment target drop-down, still only showing 15.2 as latest. Then powered off the ipad with 15.3Beta, powered off the mac, then power on both devices, start xcode, clean build folder, drop-down still shows 15.2 as latest, then build and same issue. Devices & Simulators status has no issues.
Is there a way to re-trigger the download of necessary files from the device?
Thanks, Apple, for the fast feedback. Helps me stay sane:)
Apple RealityKit dev group ask: Can you post to this topic when you have a fix ETA, please?