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Reply to Updating Widget from App Intent called by Live Activity is inconsistent
Hey huge thanks for responding and sorry for being late I missed it! OK. A couple of comments: 1 - Your last comment, it's not accurate. In our app, we have Lock Screen widgets. They are visible at the same time and it looks very strange that they do not get updated when the live activity does. If you do it from the Dynamic Island and have a widget below on the Home Screen, you can see it there too. This is a big reason to why we think it's so bad. 2 - It's not really an issue if the widget being updated 5-10 seconds, or perhaps even 30 at times. However if you run my example app you quickly see that often the widget isn't updated at all, even hours later. 3 - This happens a lot. We have been running this for weeks, and we quickly get in to situations where the widgets aren't updating for hours or for the rest of the day even though the live activity has been updated over 50 times. Again, always works in Xcode. To me, it's clear that this is not a battery or prioritization issue because it happens consistently after a while. This is why I mentioned the "budget" thing possibly being an issue despite the documentation saying otherwise. 4 - I've seen this behavior in other apps that have both Lock Screen widgets and live activities. To summarize: To me, this is an obvious flaw. It provides a bad user experience. If you tested my simple project, surely you saw this? So, my final 2 questions are these: 1 - I am not doing anything wrong as in the code has errors that can be fixed? The inconsistent or skipped updates is working as intended? 2 - Should I create a bug report? Would be great with a confirmation/response so that we can think about whether to actually go live with this. Again, thanks for your time, appreciated.
2d
Reply to Can I increase the reliability of my app intent updating my widgets?
Hey thanks for responding. What's puzzling is that widgets updating from app have basically zero problems. It's only when the live activity is the one updating. To me, it would make sense that since the docs say that button presses from widgets are not subject to the budget, neither should live activity button presses be subject to the budget restrictions for updating the widgets, but it seems not. Is it possible to confirm that live activities ARE restricted by the update budget? In that case, I can at least know that I don't have a bug in my app.
Oct ’24
Reply to What is the reason for the CLLocationmanager.locationServicesEnabled() "invoked on main thread" warning?
But it's not semantics or 'my opinions' - I'ts wrong. Xcode highlights the line locationServicesEnabled() and suggests I should instead wait for locationManagerDidChangeAuthorization which does not do the same thing. Your answer "locationServicesEnabled() has everything to do with authorization" is simply incorrect and it's unfortunate that it becomes a highlighted answer next to my original post. I want the warning to go away, but the remedy suggested by Xcode will not solve the problem. I suppose I do agree that it's fruitless to argue any more. :) I'll try and file a support ticket.
Sep ’24
Reply to What is the reason for the CLLocationmanager.locationServicesEnabled() "invoked on main thread" warning?
Hmm. It feels very scary to argue with an Apple engineer, but I have to make sure I'm not being unclear. From Apple's doc: CLLocationManager.LocationServicesEnabled(): Returns a Boolean value indicating whether location services are enabled on the device. CLLocationManager.authorizationStatus The current authorization status for the app From the documentation, it seems pretty clear. Please consider my short code snippet at the bottom. If I go into settings/privacy and turn the "location services" global checkbox back and forth, the locationServicesEnabled method returns true/false My authorisation status does not change, and when I turn the global setting back I still have the authorisation status I had before. This is why the error message seems strange to me. Saying that I should look at the authorizationstatus-callback to know whether the user has enabled location services globally is to me confusing two different things? EDIT: To be super clear, I have the didChangeAuthorizationStatus implemented since a long time. It is called when you click around on the "always"; "in use" etc. options for my app. It is not called when I turn location services on and off, which is the call that Xcode is warning me about. Snippet: CLLocationManager *man = [[CLLocationManager alloc] init]; //Returns a Boolean value indicating whether location services are enabled on the device. BOOL enabled = man.locationServicesEnabled; //The current authorization status for the app. CLAuthorizationStatus stat = man.authorizationStatus; [DialogUtils showBannerWithHeader:@"CHECK" message:[NSString stringWithFormat:@"Enabled? %i AuthStatus: %i", enabled, stat] type:MessageTypeINFO];
Sep ’24
Reply to How can I share code between app and widget that contains uiapplication?
Hey thanks for great responses! I am currently looking at extensions. this way, I can have the MyLoggingClass contain the code that works everywhere, and then in an extension to MyLoggingClass, that I put inside the App only, I override the "doNotification"method to contain the logic to see if the app is running. This way, in the extension the "regular" method will be called, and in the app the overridden method will be called. This would work right?
Aug ’24