I render with
func drawIndexedPrimitives(
type primitiveType: MTLPrimitiveType,
indexType: MTLIndexType,
indexBuffer: MTLBuffer,
indexBufferOffset: Int,
indirectBuffer: MTLBuffer,
indirectBufferOffset: Int
), when I use Argument Buffer to set textures(e.g. to fragnent shader), everything is fine. But is there a way to set textures without Argument Buffer? Argument Buffer is the only way?
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Is there a way based on Metal 2 to do "Multi Indirect Draw" like DX12 ExecuteIndirect?