Is there a way based on Metal 2 to do "Multi Indirect Draw" like DX12 ExecuteIndirect?
Metal 2 "Multi Indirect Draw"
Yes, take a look at Indirect Command Buffers https://developer.apple.com/documentation/metal/indirect_command_buffers
Is there a way based on Metal 2 to do "Multi Indirect Draw" like DX12 ExecuteIndirect?
Yes, take a look at Indirect Command Buffers https://developer.apple.com/documentation/metal/indirect_command_buffers