Post

Replies

Boosts

Views

Activity

Comment on Researcher in Spatial Computing / HCI Looking to Use Enterprise APIs on Vision Pro for HCI Research-Only.
If it turns out that I need a business account, then I would ask that Apple consider alternative ways for academics or individual developers to do personal-only testing for the sake of contributing to spatial computing/XR research. Camera access and the like are super important for figuring out how to advance the field of computer perception and so on, and it doesn't make sense to me to limit the access only to businesses. Worst case, it'd be great to figure something out on a case-by-case basis
Jun ’24
Comment on Sample Project for WWDC24 10092 Metal with Passthrough?
Somehow I missed that. Thanks! I guess a follow-up question is … what are some of the limitations? Can I use a custom lighting algorithm that realistically illuminates virtual objects based on interaction with the environment’s objects?e.g. do I combine the environment texture per-frame with the reconstructed mesh info? I suppose raytracing should be possible within reason, or some kind of approximation.
Jun ’24
Comment on Non-convex collision?
The solution, I think, is to decompose the concave mesh into convex meshes. Then, if this is a static mesh, then you're in luck because optimal performance doesn't matter much if you just want a result in a reasonable amount of time. Resave it as a collection of meshes for reloading in the future. If it's a dynamic mesh, you're kind of stuck doing this at runtime. I think this is a very normal thing to do. Concave collision detection is more expensive than convex.
Mar ’24
Comment on Sample Code for visionOS Metal?
@DTS Engineer Thanks for that. The Vertex Amplification is a really nice touch! I think that this is great. At the moment the only thing I'd consider is whether a C-api / Objective-C-api template that hooks into the necessary Swift-UI code would be possible (like the WWDC sample). The swift function names and types don't always map intuitively to the C variants.
Aug ’23