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Reply to where to apply "grounding shadow" in Reality Composer Pro?
Thanks to https://developer.apple.com/forums/thread/733918 (I tested this snippet in Vision Pro lab and it worked.) extension Entity { public func setGroundingShadow(_ castsShadow: Bool) { self.enumerateHierarchy { entity, stop in if entity is ModelEntity { entity.components.set(GroundingShadowComponent(castsShadow: castsShadow)) } } } private func enumerateHierarchy(_ body: (Entity, UnsafeMutablePointer<Bool>) -> ()) { var stop = false func enumerate(_ body: (Entity, UnsafeMutablePointer<Bool>) -> ()) { guard !stop else { return } body(self, &stop) for child in children { guard !stop else { break } child.enumerateHierarchy(body) } } enumerate(body) } }
Sep ’23