this post is related to the https://developer.apple.com/videos/play/wwdc2023/10061/
Hi, we are wondering if the framework should be signed.
the video indicates that all xcframework must be signed, on the other hand framework is not mentioned even website.
does anyone have ideas?
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Hi. We have weird trouble related to the multi-threading.
Does anyone have ideas how to resolve or avoid?
Sample Code
// sample.hpp
class Sample {
public:
Sample();
~Sample();
void Init();
void Dealloc();
void OnEvent();
private:
std::mutex sample_mutex_;
int counter = 1;
}
// sample.cpp
#include "sample.hpp"
Sample::Sample() {}
Sample::~Sample() {}
void Sample::Init() {
std::async([]() {
std::this_thread::sleep_for(std::chrono::seconds(2));
this->OnEvent();
});
}
void Sample::Dealloc() {
std::lock_guard<std::mutex> lock(sample_mutex_);
counter = 0;
}
void Sample::OnEvent {
// called from another thread
std::lock_guard<std::mutex> lock(sample_mutex_);
counter += 1;
}
// obj_sample.h
@interface ObjSample : NSObject
- (id _Nonnull)init;
@property(nonatomic, readonly) std::shared_ptr<Sample> sample;
@end
// obj_sample.mm
@implementation ObjSample
- (id _Nonnull)init{
if (self = [super init]) {
_sample = std::make_shared<Sample>();
_sample->Init();
}
return self;
}
- (void)dealloc {
sample->Dealloc();
}
@end
What happens
the deadlock happens.
according to the debug navigator with the Xcode, we figured out 2 facts below.
OnEvent does not end although it looks completed.
void Sample::OnEvent {
// called from another thread
std::lock_guard<std::mutex> lock(sample_mutex_);
counter += 1;
} // <= Thread 35: stop here
Sample::Dealloc is run on the same thread of OnEvent.
// debug navigator
Thread 35
2 Sample::Dealloc <- this is weird.
3 Sample::OnEvent
We guess they causes the deadlock.
probability
less than 10%
Environment
MacOS: 14.3.1(Apple M1)
Xcode: 15.3
iOS Simulator: 17.0.1
Hello.
We are trying to get audio volume from microphone.
We have 2 questions.
1. Can anyone tell me about AVAudioEngine.InputNode.volume?
AVAudioEngine.InputNode.volume
Return 0 in the silence, Return float type value within 1.0 depending on the
volume are expected work, but it looks 1.0 (default value) is returned at any time.
Which case does it return 0.5 or 0?
Sample code is below. Microphone works correctly.
// instance member
private var engine: AVAudioEngine!
private var node: AVAudioInputNode!
// start method
self.engine = .init()
self.node = engine.inputNode
engine.prepare()
try! engine.start()
// volume getter
print(\(self.node.volume))
2. What is the best practice to get audio volume from microphone?
Requirements are:
Without AVAudioRecorder. We use it for streaming audio.
it should withstand high frequency access.
Testing info
device: iPhone XR
OS version: iOS 18
Best Regards.