Oh, ok. Just wasn't sure since I got the last update with around the same amount of free space.
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Kinda relevant. I already have Xcode, but I can't seem to update to Xcode 11.5. I just deleted the Xcode beta and I currently have ~17 GB of free space at the moment. So should that be enough, or do I need to free up more storage? Or would I end up deleting half my MacBook for nothing?
I think either way would work. And I'm unsure as to whether or no we can "re-code" existing games, however you might be able to if you make your version of the game unique from the existing one(s).
Same here. Since there are multiple sizes of iPad Pro, I'd suggesting making sure your Playground works well on multiple screen sizes. You can test your Playground on different screen sizes on Xcode by changing the dimensions for the preview.
Yes, you include the use of Apple Pencil. Also, if it's an important or special feature in your app, you may want to mention it in your application or Playground, just so you can be sure they try it."Your Swift playground must be fully functioning, and be written in and run on Swift Playgrounds 3.3 on iPadOS 13.4.1, Swift Playgrounds 3.3 on macOS 10.15.4, or Xcode 11.4.1 on macOS 10.15.4. If it runs on iPadOS, it must be optimized to display properly on all models of iPad Pro. You may incorporate the use of Apple Pencil. Xcode projects will not be considered."Good luck on your Playground!
Oh, that would explain it. It works now, thank you!!
From what I've heard, you're supposed to create a Playground, not a Playgound Book. I believe "content of written responses" was referring to your answers for the application you fill out when turning in your Playground.
Oh, ok. Thanks!
Hmm, true. Well I'm good with using non-copyrighted material (after completely reconsidering my playground), so either way would be OK for me. Thanks for letting me know!
Just curious, what is the difference between the two, other than the file format? (Since, if I understand correctly, a playground using PlaygroundSupport would behave similarly to a playgroundbook.)
Ok, I see. Thank you!
Yeah, I find it odd that Swift Playgrounds needs more RAM to run than Xcode. Plus, it works better on iPads. I'm assuming the issue is just a lot bugs on the Mac App.
It looks like my Mac just doesn't have enough RAM to run it. Though it probably is also because of a lot of bugs with the app. I'd suggest waiting for the next update, which is probably what I'll end up doing, and filing a bug report.