Hi, when I try to run/ archive my poject in xcode that was developed using construct 3, i'm getting the following error code..
could not find included file 'Pods/Target Suppori
Fles/Pods- Runrun/Pods-
Runrun relpace yccontidin searcn nathc
it's important to note that i'm using an mid 2015 mac book pro, that only supports macos monterey 12.7.1 and xcode Version 14.2. Right now, i'm not able to update any firther.
When I loocked into the error, found out that this might be related to not having cocoapods installed. After trying to install it using homebrue, i still kept getting the same error. I even tried factery resetting my mac several time just to be sure..
After getting stuck on this issue for days, i'm having doubts on weather this might be linked to that fact that i'm using a old version of macOS and xcode.
As such, just wanted to enquire on this and get a understanding on weather the error that i'm getting is related to compatibility with my mac in any way or just a matter of installing the right version of cocoapods that may be compatible with my OS and xcode.
Hope some one can guide me on this. Thanks.
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Hi there,
I'm reaching out to inquire about compatibility restrictions regarding the 8BitDo Ultimate 2.4G Wireless Controller on macOS systems, particularly its functionality with third-party applications such as Construct 3, a browser-based game development software.
As an indie game developer, I recently acquired the 8BitDo Ultimate controller for its touted compatibility and functionality. While I've primarily used it in Bluetooth mode on my Mac without encountering any significant issues, I've stumbled upon a peculiar problem when using the controller while developing projects in Construct 3, specifically within the preview mode of the game engine.
In attempting to test my projects using Construct 3's preview feature, the controller fails to detect any of my inputs. This is particularly confounding as the controller operates flawlessly when I export a proper macOS build of the game from the engine and play it externally.
To further investigate, I experimented with Nintendo Switch Joy-Cons, which surprisingly worked seamlessly without encountering any issues during testing within Construct 3's preview mode.
Upon reaching out to both Construct 3 and 8BitDo customer support, I was informed that the compatibility restriction with third-party controllers on macOS is due to limitations imposed by Apple, which are beyond their control. Consequently, I sought assistance from Apple Developer Program Support, who directed me to contact the Code-level Technical Support team or inquire on the developer forum.
The lack of compatibility with crucial development tools like Construct 3 significantly hampers my workflow as an indie developer, and I'm eager to find a resolution to this issue.
Thank you for your time, and I'm hopeful that someone within the community might be able to provide guidance on this matter.