Would this interfere with other entities in the immersive space?
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I figured it out:
I had to load it in using Entity.load
if let chessPiecesEntity = try? Entity.load(named: "ChessPiecesModel") {
self.chessPieces = chessPiecesEntity
} else {
self.chessPieces = ModelEntity(mesh: MeshResource.generateBox(width: self.width*0.02, height: self.height*1.1, depth: self.depth*0.02))
}
Were you able to figure this out?