I completed a few tests, and it appears that my original code runs fine on the simulator with iOS 17.2. Also, I loaded the app on my personal phone and it works fine. The issue remains with the build that I submitted to the App Store prior to iOS 17. If someone downloads the app based on the original build, the Textfield issue is present. At this point, I will submit a new build (changing nothing in the code) and hopefully it will run with no issues like the simulator does.