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Comment on iOS Metal sampling texture3d problem
Hi,I want to get the right HDR-image,but iOS get the image with obviously square color block upon right image. In fact , I finally found the key reason and solve the problem by myself: iOS can't support texture-sample for RGBA32Float format . in Metal ,it's MTLPixelFormatRGBA32Float , to solve this problem ,should use MTLPixelFormatRGBA16Float in instead. Part of my code below:     texDesc.textureType  = MTLTextureType3D;     texDesc.pixelFormat  = MTLPixelFormatRGBA16Float; In Metal shader, sampling with texture3d<half>. In addition, transform my origin float-array data to float-16bit data; ==> use float16_from_float32. Then send data to my MTLTexture with "- (void)replaceRegion: ..." . Ps: That's all, I hope it will help others who encounter this problem.
Feb ’22
Comment on On Xcode13.0,my Metal-app successfully run on independent or in Xcode-Instrument, but crash on debugging,why?
Hello, apple engineer: Firstly, thanks for your reply. I solved this problem yesterday, the truly reason is the command param "-MO" of "xcrun -sdk macosx metallib", it's deprecated since Xcode13.0(this isn't stated in release note,luckly in document of metal-lib). The details you can see above that I replied to David(user-account r2d3). I wanna describe the detailed situation that I have went through, maybe can help others: when I keep "-MO" like before, and then use Xcode13.0 to debug/release my Application, it crashed at newFunctionWithName, with error tip" EXC_BAD_ACCESS (code=2, address=0x700001d9fff8)",the address can be different every time. When I run application not via Xcode, such as via double click, or viaMetal Instrument, it won't crash. Lastly, I still have two question, I still don't know the meaning of "-MO", and why "-frecord-sources"still cause crash. Best wishes, @apple
Nov ’21
Comment on On Xcode13.0,my Metal-app successfully run on independent or in Xcode-Instrument, but crash on debugging,why?
Hello David: I have confirmed, your workaround solution worked for me , then it won't crash when debug via Xcode13.0! Unluckly,my leader hopes me to find the truly reason, because we manage project through CMake,it won't be convenient that click Xcode-option every time.But, thanks for your help so much anyway! So, I spent whole day to narrow down the real issue, **finally, I found the real problem** is the command param of generating metallib file. Xcode13.0 deprecate the option '-MO',if I keep this option, the crash will come. By the way , I found another thing,Apple says that Xcode13.0 add a new option "-frecord-sources", it also crash, I don't know why, so I didn't use it. you can search "MO" in this web page for more information: Generating and Loading a Metal Library Symbol File (ps: Markdown grammar doesn't work?emm..) Best wishes, Benjamin
Nov ’21