Hi,
I'm new to coding for MacOS but I'm building a Godot app that I wish to be able to have create a virtual camera on MacOS via button click.
I plan to use the GDExtension feature to interface with code for MacOS to do this. I was looking into what would be involved with this and came across the Camera Extension that can be bundled with MacOS apps that can be used to create a virtual camera.
Is it possible to bundle this extension with a library or framework that I can then interact with using C++ in a GDExtension (an external app). I realise the extensions can only be registered from within the Application folder so the assumption is that the Godot app would be installed there.