I want to print documents using UIPrintIntrectionController() and need to pass one of the available printer but i have to pass the printer programmatically instead of hardcoding the details of printer
i tried using NetServiceBrower() but it is depreceted and resources are not available about it
`let printController = UIPrintInteractionController.shared
let printInfo = UIPrintInfo(dictionary: nil)
printInfo.jobName = "printing"
printInfo.outputType = UIPrintInfo.OutputType.general
printController.printInfo = printInfo
let str = "hello"
let dataStr: Data = Data(str.utf8)
let data = NSData(data: dataStr)
printController.printingItem = data
//need to access a printer to pass to printerController
let printer = ??
printController.print(to: printer)
Post
Replies
Boosts
Views
Activity
i am using NetServiceBrowser for descovering bonjour services but my app is calling only netBrowserServiceWillSearch delegate method and keep on searching the Bonjour service without ever finding or stoping.
class BonjourDiscovery : NetServiceBrowserDelegate, NetServiceDelegate
{
let serviceBrowser = NetServiceBrowser()
@objc func ListOfPrinter(){
serviceBrowser.delegate = self
serviceBrowser.searchForServices(ofType: "_printer._tcp", inDomain: "")
}
func netServiceBrowser(_ browser: NetServiceBrowser, didFind service: NetService, moreComing: Bool) {
print("---------didFind: \(service.name)")
}
func netServiceBrowserDidStopSearch(_ browser: NetServiceBrowser) {
print(#function)
}
func netServiceBrowser(_ browser: NetServiceBrowser, didNotSearch errorDict: [String : NSNumber]) {
print(#function)
}
func netServiceBrowser(_ browser: NetServiceBrowser, didRemove service: NetService, moreComing: Bool) {
print(#function)
}
func netServiceBrowserWillSearch(_ browser: NetServiceBrowser) {
print(#function)
}
}
info.plist -:
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>NSLocalNetworkUsageDescription</key>
<string>Looking for local tcp Bonjour service</string>
<key>NSBonjourServices</key>
<array>
<string>_printer._tcp</string>
</array>
</dict>
</plist>
i have tried diffrent things whatever i found on apple forum or stackOverFlow like adding local in inDomain ,replacing _printer._tcp with _printer._tcp. ,but nothing works so far
I am trying to implement safari like tabs in ios for my application , i am not able to find any source how apple has implemented that for safari . I tried implementing it by subclassing UITabBarController ,UITabBar and UITabBarItem , in this implementation i am able to put cross buttom in tabs but still not able to achieve same behavior as tabs in safari for ios . For example , in my approach i am not able to find a way to handle the "Tab deck" when number of tabs increases from certain limit .Is there any approach i can follow or artifect i can use to achive such behavior ? or the approach i am using ,is it same approach used by apple for safari tabs in ios?
Approach i follow as of now - :
import UIKit
class TWCustomisedTabBarController: UITabBarController {
var twtabbar: TWTabBar!
override func viewDidLoad() {
super.viewDidLoad()
tabBar.isHidden = true
setupView()
}
func setupView() {}
func setTabBar(items: [TWTabBarItem]) {
guard items.count > 0 else { return }
twtabbar = TWTabBar(items: items)
for i in 0 ..< items.count {
items[i].tag = i
items[i].crossbutton.tag = i
}
guard let bar = twtabbar else { return }
self.view.addSubview(bar)
}
}
class TWTabBar: UITabBar
{
var twitems:[TWTabBarItem] = []
init (items: [TWTabBarItem]) {
super.init(frame: CGRect(x: 0, y: 0, width: 320, height: 49))
self.twitems = items
setupView()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func setupView() {
for i in 0 ..< twitems.count {
let item = twitems[i]
addSubview(item)
}
}
}
class TWTabBarItem: UIView
{
let textLabel = UILabel()
let crossbutton = UIButton()
let leadingline = UILabel()
override init(frame: CGRect) {
super.init(frame: frame)
setupView()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func setupView() {
textLabel.text = "Tab"
textLabel.font = UIFont.systemFont(ofSize: 14)
textLabel.frame = CGRect(x: 5, y: 0, width: self.frame.width/2, height: self.frame.height)
textLabel.textColor = .black
crossbutton.setTitle("X", for: .normal)
crossbutton.frame = CGRect(x: self.frame.width*3/4, y: 15, width: self.frame.width/4, height: 20)
crossbutton.setTitleColor(.black, for: .normal)
crossbutton.backgroundColor = .gray
crossbutton.titleLabel?.font = UIFont.systemFont(ofSize: 10)
leadingline.text = "|"
leadingline.font = UIFont.systemFont(ofSize: 25)
leadingline.frame = CGRect(x: 0, y: 0, width: 5, height: 49)
leadingline.textColor = .black
addSubview(leadingline)
addSubview(crossbutton)
addSubview(textLabel)
}
}
```
Is there any way we can set a NSString from objC in UITextView by extending or without extending UITextView(without extending preferably).
Reason -: My logic for action on text change will be triggered from cpp code .That is why i need to send the textview.text to objC on change of character .Is it possible to have a buffer of such type ? ,and if yes, is the memory delocation and allocation of buffer managed by xcode ?
If any of the above thing is not possible ,then is there anyother way to achive similar behavior ?
Any answer can help.
Can we directly get a refrence textview.text and use it as a objC's NSString .If yes ,do we need to handle memory dellocation or is it taken care by ARC?
If we cann't directly take a refrence ,do we have another option than making a copy of textview.text and use it as a ObjC's NSString?
I am trying to set Text value in my SwiftUI code from a char* string stored in cpp whenever a button is pressed .I was able to do similar think in UIkit based application and since i am new to SwiftUI not able to do same in SwiftUI.
SwiftUI code :
@state var title = "Title"
var body: some View {
Text(title)
.bold()
.font(.system(size: 40))
.frame(width: 250,height: 200,alignment: .center )
Button("Change title", action: ChangeTitle)
}
func ChangeTitle () {
//change value of title
}
}
Want to change the value of var title to char* str in cpp when button is pressed.
I am newly shifting to SwiftUI from UIkit , and in UIkit if we have to use a TextField then we could use a delegate method shouldChangeCharacterIn(textfield:UITextField) and access text from textffield.text, for accessing text value of textfield .But in SwiftUI's TextField we have to pass a State variable for accessing value .
And in my app , i will have a lot of TextField and i dont want to mantain this much state variables .
Is there any way i can get UIkit like behavior in SwiftUI's Textfield ?
And also in case of button action ,we can use a func (sender:UIButton) in case of UIkit but in case of SwiftUI we did not get a object of sender ,Is there any way i can achive similar thing in SwiftUI func ?
When i am using a swiftUI's button with the help of a UIHostingController inside a UIKit based view ,
Swift UI view with button : -
@State var uTitle:String!
@State var uFrame:CGRect!
var body: some View {
Button(action: {
self.ButtonAction(pId: uId)
}) {
Text(uTitle)
}
}
func ButtonAction (pId:Int)
{
print ("Hello world !!!!!")
}
}
If i use above SwiftUIButton this way ( Adding button.frame.size ) :-
let button:UIView!
button = UIHostingController(rootView: SwiftUIButton (uTitle: "Button title")).view
button.frame.origin = CGPoint(x: 50, y: 50)
button.frame.size = CGSize(width: 150, height: 50)
parentview.addSubview(button)
Button click action works fine.
But if i use button this way (not adding width height after intantiation of UIHostingController ,instead adding width height inside SwiftUIButton using .frame(widht: ,height:))
let button:UIView!
button = UIHostingController(rootView: SwiftUIButton (uTitle: "Button title")).view
button.frame.origin = CGPoint(x: 50, y: 50)
// Removed frame.size
parentview.addSubview(button)
@State var uTitle:String!
@State var uFrame:CGRect!
var body: some View {
Button(action: {
self.ButtonAction(pId: uId)
}) {
Text(uTitle)
// Added .frame property
.frame(width:150,height:50)
}
}
func ButtonAction (pId:Int)
{
print ("Hello world !!!!!")
}
}
Action is not triggering.
What could be the issue?
For my use case i need to access the same intance of MyViewController ,which i am using in UIViewRepresentable for adding it to SwiftUI herierchy .And to achive that i am creating a static intance of MyViewController and using it in objective c function to make changes in viewcontroller as well as adding it in SwiftUI view hireiachy . Is this a right apprach to use ? I dont find any documentation by apple which suggest this approach .
Just want to validate it here .
And also Is this method of using UIRepresentableController right method to use in my UIkit's view controller in SwiftUI and updating viewcontroller from objectiveC ? or is there any other approach to achieve this ?
Entry Point :
import SwiftUI
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
SwiftUIView()
}
}
}
SwiftUIView:
import SwiftUI
struct SwiftUIView: View {
var body: some View {
UIKitToSwiftUIBridge ()
}
}
UIKitToSwiftUIBridge:
import SwiftUI
import UIKit
struct UIKitToSwiftUIBridge: UIViewControllerRepresentable {
func makeUIViewController(context: Context) -> MyViewController {
let viewcontroller = SharedViewController.sViewController
return viewcontroller
}
func updateUIViewController(_ uiViewController: MyViewController, context: Context) {
}
}
SharedViewController :
{
static let sViewController = MyViewController ()
private override init () {
}
@objc static func GetViewController ()->MyViewController
{
return SharedViewController.sViewController
}
}
MyViewController.swift :
import UIKit
class MyViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = .black
let button = UIButton (frame : CGRect (x:50, y:100, width:100, height:50))
button.setTitle("Button", for: .normal)
button.addTarget(self, action: #selector(ButtonAction (_:)), for: .touchDown)
}
@objc
func ButtonAction (_ sender :UIButton)
{
let view = UIView (frame: CGRect (x:0, y:0, width:300, height:400))
view.backgroundColor = .red
let label = UILabel (frame: CGRect(x: 60, y: 50, width: 150, height: 60))
label.text = " Label"
view.addSubview(label)
self.view.addSubview(view)
}
@objc
func ChangeColor () {
self.view.backgroundColor = .white
}
}
Objective C code where i need to access MyViewController's intance :
void ObjectiveC::ChangeColorOfViewController ()
{
dispatch_async( dispatch_get_main_queue (),^{
MyViewController * sharedobj = [SharedObject sharedMethod];
[sharedobj ChangeColor];
});
}