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HEIC Image generation broken for iOS 17.5 simulator?
This code to write UIImage data as heic works in iOS simulator with iOS < 17.5 import AVFoundation import UIKit extension UIImage { public var heic: Data? { heic() } public func heic(compressionQuality: CGFloat = 1) -> Data? { let mutableData = NSMutableData() guard let destination = CGImageDestinationCreateWithData(mutableData, AVFileType.heic as CFString, 1, nil), let cgImage = cgImage else { return nil } let options: NSDictionary = [ kCGImageDestinationLossyCompressionQuality: compressionQuality, kCGImagePropertyOrientation: cgImageOrientation.rawValue, ] CGImageDestinationAddImage(destination, cgImage, options) guard CGImageDestinationFinalize(destination) else { return nil } return mutableData as Data } public var isHeicSupported: Bool { (CGImageDestinationCopyTypeIdentifiers() as! [String]).contains("public.heic") } var cgImageOrientation: CGImagePropertyOrientation { .init(imageOrientation) } } extension CGImagePropertyOrientation { init(_ uiOrientation: UIImage.Orientation) { switch uiOrientation { case .up: self = .up case .upMirrored: self = .upMirrored case .down: self = .down case .downMirrored: self = .downMirrored case .left: self = .left case .leftMirrored: self = .leftMirrored case .right: self = .right case .rightMirrored: self = .rightMirrored @unknown default: fatalError() } } } But with iOS 17.5 simulator it seems to be broken. The call of CGImageDestinationFinalize writes this error into the console: writeImageAtIndex:962: *** CMPhotoCompressionSessionAddImage: err = kCMPhotoError_UnsupportedOperation [-16994] (codec: 'hvc1') On physical devices it still seems to work. Is there any known workaround for the iOS simulator?
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527
May ’24
Dismissing a sheet leads to broken button
The code below renders a view with a navigation bar. A plus button is placed on the navigation bar which opens a sheet. After closing this sheet view programmatically the plus button of the first view won't react anymore. Is this an iOS bug or is the code incorrect?import SwiftUI struct ContentView: View { @State var isAddPresented = false var body: some View { NavigationView { Text("Tap plus to add item") .navigationBarTitle("Main Screen Title") .navigationBarItems(trailing: Button(action: { self.isAddPresented = true }) { Image(systemName: "plus") } ) .sheet(isPresented: $isAddPresented, onDismiss: { self.isAddPresented = false }) { NavigationView { Text("Tap on save") .navigationBarTitle("Add something") .navigationBarItems(leading: Button(action: {self.isAddPresented = false}, label: {Text("Save")})) } } } } } struct ContentView_Previews: PreviewProvider { static var previews: some View { ContentView() } }
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6.7k
Apr ’20
Choosing the best framework for a vector image app. SwiftUI, UIKit or CoreGraphics?
I'm wondering which way I should go in my current app project. It is an app where the user can take a photo and place multiple 2D vector images on that photo. Some vector images are showing angles between lines. The user can interact with the vectors to change the angels to make some measurements on the photo. So you have multiple layers of vector images upon a photo. You can also pinch to zoom to have better control to set accurate vectors/angles. The user can choose the layer to interact with so I need to have control of all gesture recognizers and for example deactivate the pinch gestures on the scroll view. I'm wondering which technology I should use 🤔 SwiftUI, UIKit or CoreGraphics? Does somebody have some recommendations?
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1.1k
Jan ’22
UIApplicationDelegateAdaptor won't do anything
I just created a SwiftUI project in Xcode 12.5 (12E262) and changed my main App class to import SwiftUI class AppDelegate: UIResponder, UIApplicationDelegate { func applicationDidFinishLaunching(_ application: UIApplication) { print("applicationDidFinishLaunching") } func applicationDidBecomeActive(_ application: UIApplication) { print("applicationDidBecomeActive") } func applicationDidEnterBackground(_ application: UIApplication) { print("applicationDidEnterBackground") } func applicationWillEnterForeground(_ application: UIApplication) { print("applicationWillEnterForeground") } func applicationWillTerminate(_ application: UIApplication) { print("applicationWillTerminate") } } @main struct SwiftUIAppDelegateTestsApp: App { @UIApplicationDelegateAdaptor(AppDelegate.self) var delegate     var body: some Scene {         WindowGroup {             ContentView()         }     } } No app delegate method is called. Should the App Delegate listed anywhere else e.g. in the build settings or info plist?
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3k
Jun ’21
LazyVStack with deletion
We created a view which is a bit comparable to the view of a contact in the iOS Contacts app. At the top there are input fields which can't be deleted and at the bottom is a long list of items which can be deleted. I was wondering if is there a List with an ondelete() functionality but without separators?
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625
May ’21
View will lose data of ObservedObject in a fullScreenCover when EditMode changes
I've created a view with a TextField and an EditButton. When I open this view in a fullScreenCover with the editMode active than the input text disappears when the Done-Button is tapped. This behavior is appearing when a @ObservedObject is used. When a @State variable is used for the TextField then everything is fine. This is the view Swift struct ProfileView: View { @ObservedObject var viewModel = ProfileViewModel() @Environment(\.editMode) var editMode @State var name = "" var body: some View { VStack { Text("@State") TextField("TextField", text: $name) .disabled(editMode?.wrappedValue == .inactive) Text("@ObservedObject") TextField("TextField", text: $viewModel.name) .disabled(editMode?.wrappedValue == .inactive) Spacer() } .padding() .toolbar { ToolbarItem(placement: .navigationBarTrailing) { EditButton() } } } } Using Swift class ProfileViewModel: ObservableObject { @Published var name: String = "" } This is the view which is presenting Swift struct ContentView: View { @State var isPresentingEmtpyProfile: Bool = false var body: some View { NavigationView { List { NavigationLink(destination: ProfileView()) { Text("ProfileView") } } .toolbar { ToolbarItem(placement: .navigationBarTrailing) { Button(action: { isPresentingEmtpyProfile = true }) { Image(systemName: "plus") } } } .navigationBarTitle("Navigation", displayMode: .inline) .fullScreenCover(isPresented: $isPresentingEmtpyProfile) { NewProfileViewWithNavigation(isPresentingEmptyProfile: $isPresentingEmtpyProfile) } } } } extension ContentView { struct NewProfileViewWithNavigation: View { @State private var editMode = EditMode.active @Binding var isPresentingEmptyProfile: Bool var body: some View { NavigationView { ProfileView() .navigationBarTitleDisplayMode(.inline) .toolbar { ToolbarItem(placement: .cancellationAction) { Button(action: { isPresentingEmptyProfile = false }) { Text("Close") } } ToolbarItem(placement: .principal) { Text("New Profile") } } .environment(\.editMode, $editMode) } } } } Does anyone have an idea why this is happening?
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1.3k
May ’21
App crashes with [UIApplication _applicationOpenURLAction:payload:origin:]
Since some weeks we have app crashes but I'm unabled to reproduce it. Does someone have an idea how this can happen and where to look? Incident Identifier: 75DB8F4A-50BB-4943-A874-D1560B6DC863 Hardware Model:&#9;&#9;&#9;iPhone11,2 Version:&#9;&#9;&#9;&#9;&#9;&#9; 6.2.62.2 (6.2.62) AppStoreTools:&#9;&#9;&#9; 12B45a AppVariant:&#9;&#9;&#9;&#9;&#9;1:iPhone11,2:13 Code Type:&#9;&#9;&#9;&#9;&#9; ARM-64 (Native) Role:&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;Foreground Parent Process:&#9;&#9;&#9;launchd [1] Date/Time:&#9;&#9;&#9;&#9;&#9; 2020-12-08 21:13:14.5364 +0100 Launch Time:&#9;&#9;&#9;&#9; 2020-12-08 21:13:09.6886 +0100 OS Version:&#9;&#9;&#9;&#9;&#9;iPhone OS 14.2 (18B92) Release Type:&#9;&#9;&#9;&#9;User Baseband Version:&#9;&#9;3.01.01 Report Version:&#9;&#9;&#9;104 Exception Type:&#9;EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note:&#9;EXC_CORPSE_NOTIFY Triggered by Thread:&#9;0 Last Exception Backtrace: 0&#9; CoreFoundation&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1a7804878 __exceptionPreprocess + 220 (NSException.m:199) 1&#9; libobjc.A.dylib&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1bbd5ac50 objc_exception_throw + 60 (objc-exception.mm:565) 2&#9; CoreFoundation&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1a770a000 +[NSException raise:format:arguments:] + 100 (NSException.m:146) 3&#9; Foundation&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1a8a9b91c -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 132 (NSException.m:231) 4&#9; UIKitCore&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1aa1c0720 __58-[UIApplication _applicationOpenURLAction:payload:origin:]_block_invoke + 1084 (UIApplication.m:7060) 5&#9; UIKitCore&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1aa1c00c0 -[UIApplication _applicationOpenURLAction:payload:origin:] + 912 (UIApplication.m:7106) 6&#9; UIKitCore&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1aa1cd700 -[UIApplication _handleNonLaunchSpecificActions:forScene:withTransitionContext:completion:] + 5048 (UIApplication.m:10163) 7&#9; UIKitCore&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1a963c614 -[UIScene _emitSceneSettingsUpdateResponseForCompletion:afterSceneUpdateWork:] + 492 (UIScene.m:1118) 8&#9; UIKitCore&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1a963d7dc -[UIScene scene:didUpdateWithDiff:transitionContext:completion:] + 248 (UIScene.m:1380) 9&#9; UIKitCore&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1a9cb1d0c -[UIApplicationSceneClientAgent scene:handleEvent:withCompletion:] + 492 (UIApplicationSceneClientAgent.m:80) 10&#9;FrontBoardServices&#9;&#9;&#9;&#9;&#9;&#9; 0x1b6b0dd54 -[FBSScene updater:didUpdateSettings:withDiff:transitionContext:completion:] + 484 (FBSScene.m:547) 11&#9;FrontBoardServices&#9;&#9;&#9;&#9;&#9;&#9; 0x1b6b3a5c4 __94-[FBSWorkspaceScenesClient _queue_updateScene:withSettings:diff:transitionContext:completion:]_block_invoke_2 + 152 (FBSWorkspaceScenesClient.m:533) 12&#9;FrontBoardServices&#9;&#9;&#9;&#9;&#9;&#9; 0x1b6b1c560 -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] + 240 (FBSWorkspace.m:355) 13&#9;FrontBoardServices&#9;&#9;&#9;&#9;&#9;&#9; 0x1b6b3a4f0 __94-[FBSWorkspaceScenesClient _queue_updateScene:withSettings:diff:transitionContext:completion:]_block_invoke + 396 (FBSWorkspaceScenesClient.m:532) 14&#9;libdispatch.dylib&#9;&#9;&#9;&#9;&#9;&#9; 0x1a73f8db0 _dispatch_client_callout + 20 (object.m:559) 15&#9;libdispatch.dylib&#9;&#9;&#9;&#9;&#9;&#9; 0x1a73fc738 _dispatch_block_invoke_direct + 268 (queue.c:468) 16&#9;FrontBoardServices&#9;&#9;&#9;&#9;&#9;&#9; 0x1b6b61310 FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK + 48 (FBSSerialQueue.m:184) 17&#9;FrontBoardServices&#9;&#9;&#9;&#9;&#9;&#9; 0x1b6b60fa0 -[FBSSerialQueue _targetQueue_performNextIfPossible] + 448 (FBSSerialQueue.m:227) 18&#9;FrontBoardServices&#9;&#9;&#9;&#9;&#9;&#9; 0x1b6b614f4 -[FBSSerialQueue _performNextFromRunLoopSource] + 32 (FBSSerialQueue.m:258) 19&#9;CoreFoundation&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1a778076c CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION + 28 (CFRunLoop.c:1967) 20&#9;CoreFoundation&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1a7780668 __CFRunLoopDoSource0 + 208 (CFRunLoop.c:2011) 21&#9;CoreFoundation&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1a777f960 __CFRunLoopDoSources0 + 268 (CFRunLoop.c:2048) 22&#9;CoreFoundation&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1a7779a8c __CFRunLoopRun + 824 (CFRunLoop.c:2925) 23&#9;CoreFoundation&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1a777921c CFRunLoopRunSpecific + 600 (CFRunLoop.c:3242) 24&#9;GraphicsServices&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1be7f8784 GSEventRunModal + 164 (GSEvent.c:2259) 25&#9;UIKitCore&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1aa1b2200 -[UIApplication _run] + 1072 (UIApplication.m:3266) 26&#9;UIKitCore&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1aa1b7a74 UIApplicationMain + 168 (UIApplication.m:4738) 28&#9;libdyld.dylib&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; 0x1a74396c0 start + 4
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0
2.6k
Dec ’20
iOS 13.1 Bug: NavigationBar misplaced when using view controller-based status bar appearance
In iOS 13 there seems to be a bug. When the app is using a view controller-based status bar appearance by setting &lt;key&gt;UIViewControllerBasedStatusBarAppearance&lt;/key&gt; &lt;true/&gt;in info.plist and overriding prefersStatusBarHidden in some ViewControllers subclasses with returning true for some ViewControllers and returning false for some other ViewController subclasses than the NavigationBar gets misplaced on devices like iPhone 6, 7 or 8.Is there a workaround for this?Is this a known issue?On iOS 12 this problem does not occur.Here is an example Xcode project where you can see this bug:https://github.com/1010011010/iOS13StatusBar
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1.2k
Oct ’19
DateComponentsFormatter: Format 30 days to one month
Is it possible to convince the DateComponentsFormatter that 30 days are also one month as 31 days are?The backend to which our app is connected to sends a duration of 30 days and this should be displayed as "1 month" duration on the UI.This is the code I used:let formatter = DateComponentsFormatter() formatter.allowedUnits = [.second, .minute, .hour, .day, .weekOfMonth, .month, .year] formatter.unitsStyle = .full formatter.maximumUnitCount = 1 formatter.string(from: duration)And this will be formatted to "4 weeks" when the duration is 30 days and formatted to "1 month" when duration is 31 days.
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1.1k
Feb ’20