About the change made to 3.1.1 In-App Purchase,
I welcome Apple's regulations.
Many Japanese people welcome this regulation. Because Japanese social games are loot box heaven (in Japan, we call gacha). There are a lot of patients with serious smartphone game dependence due to root box in Japan. Many requests for improvement have been delivered to the Consumer Affairs Agency, but Japan's government does not take any measures and leaves it to the voluntary control of game companies. Although the game company regulates the probability display, it is the only scope of self-regulation, there is no legal binding force. Still, popular games such as Monster Strike (Mixi Co., Ltd.) and Puzzle & Dragon (Gung Ho Online Entertainment Co., Ltd.) do not show probability, regulations are not being kept.
These companies argue that all cards and all items are all in terms of their high level of rarity and that there is no point in displaying probabilities.
Although it is hard to believe that addiction can be cured only by displaying the probability, we can reduce the entrance into addiction.
Still, the Japanese guidelines do not reflect Apple 's regulations, but I hope that it will be reflected soon.
In addition, these companies will dare to fuckingly excite and create cards with even higher rarity among cards with high reality, trying to make addiction. For example, among the cards of the same star 5, weak cards and strong cards are present, and the difference is very large.
We strongly urge apple to be a probability display obligation not only for rarity, but also for each card and item.