ARkit Template not Working

Very fresh here, but loaded up the ARkit w/SpritKit template and attempted to run it on my iPhone 7. It loads the camera but never places a node. I've tryed building on my Mac Pro and MacBook Pro with no success, I've even uninistalled and reinistalled Xcode.


I haven't touched the code so I don't even know where to start troubleshooting.


2017-09-22 11:51:11.960028-0500 2DTest_2[507:60977] [DYMTLInitPlatform] platform initialization successful
2017-09-22 11:51:12.039003-0500 2DTest_2[507:60926] Metal GPU Frame Capture Enabled
2017-09-22 11:51:12.039689-0500 2DTest_2[507:60926] Metal API Validation Enabled
2017-09-22 11:51:12.092547-0500 2DTest_2[507:60926] Unable to load custom class 'Scene' from module '(null)'
2017-09-22 11:51:12.133838-0500 2DTest_2[507:60980] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
2017-09-22 11:51:12.135451-0500 2DTest_2[507:60980] [MC] Reading from public effective user settings.
2017-09-22 11:51:12.158375-0500 2DTest_2[507:60926] refreshPreferences: HangTracerEnabled: 0
2017-09-22 11:51:12.158423-0500 2DTest_2[507:60926] refreshPreferences: HangTracerDuration: 500
2017-09-22 11:51:12.158445-0500 2DTest_2[507:60926] refreshPreferences: ActivationLoggingEnabled: 0 ActivationLoggingTaskedOffByDA:0
2017-09-22 11:51:12.729480-0500 2DTest_2[507:61002] [DeviceMotion] Event ref invalid


Thanks for any pointers.