Hi,
I'm loading a .dae file (a height grid from Blender, with no texture), and when creating a textured diffusematerial, in the simulator all goes well, but when loading in the Apple TV, I get a purple texture and the following error:
2015-09-21 09:43:43.737 Fighter[186:4815] error building shaders : Error Domain=AGXMetalG4P Code=1 "Vertex attribute 6 is not defined in the vertex descriptor." UserInfo={NSLocalizedDescription=Vertex attribute 6 is not defined in the vertex descriptor.}
As simulator does not support Metal, I'm supposing it is something related with that, but I don't know where to start.
Any help?
Thanks