I am having the same issues. Projects that ran at 60FPS under XCode6 and iOS 8.x start off at 60 FPS but rapidly run down to around 30FPS in XCode7 and iOS9 beta 5 (same result on all betas for me). I am using an iPOD touch 5th Gen and iPhone6, with the same results on both.
I tried to create a new project with nothing in, and just press the screen enough times to get the spaceship on screen 50 times and the same happens. I performed the same test using my iOS 8.x iPhone using XCode 6 and it happily took 100 spaceships with no FPS drop.
I then bought a new 6th Gen iPOD Touch, but this is just working the same as the 5th Gen one.
I disconnected the devices from XCode and ran standalone and they did keep to 60 FPS but not everytime i ran them, so at the moment i am still stuck with not being able to develop any SpriteKit stuff.