Hi everyone,
Does anyone know why after exporting USDZ model from Maya using Multiverse, all faces are smoothed inside RealityComposer? To prevent it I have to add either bevels or a lot of support edges which greatly increase the polycount.
Is it something about Multiverse convertion? Because I have tried converting my model with an online usdz converter which was just a simple cube in this case and it displays perfectly sharp inside Reality Composer despite having only 6 polygons.
Any ideas?
Kindest regards,
Karol