When adding a pyramid from the objects library to the scene graph, the objects appears, but the size shown in the attributes inspector is 0 for height, width and length. When I attempt to change the 0 to 1 or 0.5, the size changes back to 0 when my cursor exits the size box and makes the pyramid disappear.
All other shapes are fine - and I can create the pyramid programmatically - just not in the scene graph.
Is there a way I can alter the pyramid size in the scene graph?