iOS 12 introduces a new property maximumNumberOfTrackedImages to ARWorldTrackingConfiguration which supposedly defaults to 0, but I'm finding that my detected image is tracking even if I don't set it or set it to 0, whereas in ARKit 1.5 the image would not track (and only the movement of the phone would track).
Is this still the expected behavior? In my case, I'm not expecting the image (a game board) to move, and I'm finding the accuracy of the match is less than before when I move the device.
Has anyone seen this?