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      Latest reply on Oct 19, 2018 5:08 AM by 5oBero
      5oBero Level 1 Level 1 (0 points)

        How does ARKit treat emission textures? It looks like it is in linear color space, but e.g. gltf treats it as sRGB image, same as diffuse texture. Because of this, objects that use emissive textures look washed out. Do I need to convert it to linear space in my USDZ exporter? I haven't found any info on this so far.