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      Latest reply on Sep 6, 2018 3:14 PM by YojimboMaster
      YojimboMaster Level 1 Level 1 (0 points)

        I started to get a hang of USDZ format, especially its PBR Material and Shader Maps assignment on objects. One thing remains a mystery: Can we have material that occlude and make "transparency" effect or other fancy layering?

         

        Such as if I have a 3D dummy object (flipped) as reflection, I like to layer it when viewed as USDZ.