Posts

Post not yet marked as solved
1 Replies
1.3k Views
I am having problems on Xcode13.3.1, Monterey 12.2.1, Apple M1 Max. Sending an UpdateApplicationContext update from a paired iPhone simulator is not received on the paired Apple Watch Simulator in the didRecieveApplicationContext. However, sendMessage from the apple watch simulator does update the iphone simulator app properly. It is however, not possible to send anything from the paired iPhone simulator to the paired Apple Watch Simulator. When working with actual devices everything works properly with WatchConnectivity with passing information back and forth via updateapplicationcontext and sendmessage calls. Can anyone confirm this is a bug or if there is something wrong with my setup?
Posted Last updated
.
Post not yet marked as solved
2 Replies
1.3k Views
Hi,If I have an app that currently offers a fixed price (non consumable) to upgrade to premium, but in the next version I want to switch that to a auto-renewing subscription instead how should I do that? Should I keep the other non-consumable in app purchase as is and just add a new auto renewable subscription product and just change my store screen? or do I have to also disable the existing non-conumable in app purchase?I have users that have already purchased premium via non consumable so I still want them to be able to restore purchases, but I want any new users to have to use the subscription model. Does anyone know what the best practices are here in this situation?Thanks in advance for help
Posted Last updated
.