Swift Playgrounds

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Learn and explore coding in Swift through interactive learning experiences on the Swift Playgrounds app for iPadOS and macOS.

Swift Playgrounds Documentation

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Get Started with Apps Stuck in Playgrounds
The “Get Started with Apps” in Playgrounds looks great but it won’t allow me to advance to the next activity. It seems to think that my solution is incorrect, but what I did matches the solution provided in the “hint.” This could be corrected by either allowing for more variety in the responses, or by allowing the user to advance to the next activity regardless of whether the response they provided was correct.
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3.2k
Dec ’21
"public headers ("include") directory path for 'Guide' is invalid or not contained in the target" error
Hi, I have a problem with making a swift playgrounds app walkthrough. I followed the steps exactly and modified my Package.swift a bit (in the targets section): .executableTarget(name: "App", dependencies: ["Guide"], path: "App"),         .target(             name: "Guide",             path: "Guide",             resources: [             .process("Guide.tutorial"),             ]) Now when I open the project in Playgrounds I get this error: public headers ("include") directory path for 'Guide' is invalid or not contained in the target Any help would be appreciated. Thanks
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2.7k
Sep ’22
Not able to run Playground Basics from Swift Explorations
Hi, I wanted to learn basics on developing in iOS and started with Swift Explorations. I have installed Xcode 15.0.1 and running it on Ventura 13.5.1. When I execute the Playgroung Basics.playground file, I get an error message saying "Failed to attach to stub for playground execution". Any clue as to why that might be? I am able to create my own playground and execute it properly. I searched around but could not find anything on the topic (other than disablig Rosetta which is not an option as far I can tell in my case; don't see that checkbox under Get Info). Any pointer would be welcome. Cheers, Piloo
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533
Dec ’23
Show Table in SwiftUI Playground
I am trying to generate a simple playground to display Table structure with several TableColumns. Basically, generated a new blank playground; add import statements for SwiftUI and PlayGround support; add structure for content view and a statement for invoking that view as: `PlaygroundPage.current.setLiveView(ContentView()) In general, all of the view components work as expected EXCEPT for the table structure which does not display anything. Its basic structure is: Table(rows, selection: $selRow) { TableColumn("ID") {Text(String($0.id))} TableColumn("Name", value: \.nt) } where "rows" is an array of the structure TRow: struct TRow : Identifiable { var id:Int var num:Int var nt:String } Is there some special trick to allowing a SwiftUI Table to be displayed in Playground?
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606
Dec ’23
App Playground deployment target?
Hi! I'm preparing to apply for the Swift Student Challenge and had a question. In the terms and conditions, it says "Your app playground must be built with and run on Swift Playgrounds 4.4 or later (requires iPadOS 16 or macOS 13.5) or Xcode 15 on macOS 13.5 or later. You may incorporate the use of Apple Pencil." Does this mean that my app must run on iPadOS 16 or macOS 13.5, or can it run on iPadOS 17 or macOS 14 or later as long as it runs on Playgrounds 4.4? In other words, what should I set my Deployment Target to? Thanks for your help in advance 😜
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773
Jan ’24
Swift Playground: second episode uses unreferenced command
I am using Swift Playground to teach "coding" to my nephew. One of the strict requirements I am trying to explain him is: when you are required to solve a problem, you need to use only the instructions/harward/etc you have available. In the first episode of "Get started with code" -> "Commands" -> "Issuing commands", you are presented with two commands moveForward() and collectGem(). In the second episode "Toggle a Switch" you are introduced to a new command "toggleSwitch()". Up to this point, the learner was introduced to three commands: moveForward(), collectGem(), toggleSwitch(). However, in order to solve the puzzle in the second episode, you need also to use another command: turnLeft(), that has not been referenced. It is clear that looking for unknown commands is part of learning to code, but this occurs too early in the playground. Please consider also that some non-English young learners have no idea on how to write "turn left", so they cannot even type the first letters and hope in the auto-completion of the commands. This has not been well thought by the designers of the playground.
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Jan ’24
The WhyNotTry tutorial
https://www.swift.org/getting-started/swiftui/ Is there a better tutorial than this one. Can't seem to find a live youtube video that teaches it. I went to git hub and downloaded the source code but all it shows is a big round blue circle. I can't seem to get pass the below code without it giving me an error. I need to see this tutorial live. Any suggestions? struct ContentView: View { var activities = ["Archery", "Baseball", "Basketball", "Bowling", "Boxing", "Cricket", "Curling", "Fencing", "Golf", "Hiking", "Lacrosse", "Rugby", "Squash"] var selected = "Archery" var body: some View { // ... } }
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Jan ’24
Swift Student Challenge Vision
Hi Developers, I want to create a Vision app on Swift Playgrounds on iPad. However, Vision does not properly function on Swift Playgrounds on iPad or Xcode Playgrounds. The Vision code only works on a normal Xcode Project. SO can I submit my Swift Student Challenge 2024 Application as a normal Xcode Project rather than Xcode Playgrounds or Swift Playgrounds File. Thanks :)
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1.3k
Jan ’24
Cycles in picker view
Hi everyone, I just finished my first app and I have a doubt about whether picker view automatically makes a series of loops in its func. I put some prints inside the funcs and this is the result only when starting the view with the picker: Every time I select it the cycles continue. It's normal? Is there a way to avoid or control it? Thanks in advance for any response.
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Feb ’24
Seeking Advice: Best Apple Laptop for Coding?
Hey Developers, I'm on the hunt for a new Apple laptop geared towards coding, and I'd love to tap into your collective wisdom. If you have recommendations or personal experiences with a specific model that excels in the coding realm, please share your insights. Looking for optimal performance and a seamless coding experience. Your input is gold – thanks a bunch!
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2.7k
Feb ’24
CoreML in playgrounds
How do I add a already made CoreML model into my playground? I tried what people recommended online -- building a test project and get the .mlmodelc file and put that in the playground along with the autogenerated class for the model. However, I keep on getting so many errors. The errors: Unexpected duplicate tasks Target 'help' (project 'help') has write command with output /Users/cpulipaka/Library/Developer/Xcode/DerivedData/help-appuguzbduqvojfwkaxtnqkozecv/Build/Intermediates.noindex/Previews/help/Intermediates.noindex/help.build/Debug-iphonesimulator/help.build/adc7818afdf4ae03fd98cdd618954541.sb Target 'help' (project 'help') has write command with output /Users/cpulipaka/Library/Developer/Xcode/DerivedData/help-appuguzbduqvojfwkaxtnqkozecv/Build/Intermediates.noindex/Previews/help/Intermediates.noindex/help.build/Debug-iphonesimulator/help.build/adc7818afdf4ae03fd98cdd618954541.sb Unexpected duplicate tasks Showing Recent Issues Target 'help' (project 'help'): CoreMLModelCompile /Users/cpulipaka/Library/Developer/Xcode/DerivedData/help-appuguzbduqvojfwkaxtnqkozecv/Build/Intermediates.noindex/Previews/help/Products/Debug-iphonesimulator/help.app/ /Users/cpulipaka/Desktop/help.swiftpm/Resources/ZooClassifier.mlmodel Target 'help' (project 'help'): CoreMLModelCompile /Users/cpulipaka/Library/Developer/Xcode/DerivedData/help-appuguzbduqvojfwkaxtnqkozecv/Build/Intermediates.noindex/Previews/help/Products/Debug-iphonesimulator/help.app/ /Users/cpulipaka/Desktop/help.swiftpm/Resources/ZooClassifier.mlmodel ZooClassifier.mlmodel: No predominant language detected. Set COREML_CODEGEN_LANGUAGE to preferred language.
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Feb ’24