Using San Francisco in a Unity app

Hi everyone,


For a while now, I've been working on an augmented-reality app in the Unity game engine, and recently I was hoping to try to get it to look more native to iOS. One major step in this process is using the native system font, San Francisco (at the moment, I'm using Roboto, which looks nice but out-of-place on iOS). However, I'm unable to find a way for the Unity game engine to get the system font from the operating system, so I think I will need to download San Francisco and put it in Unity manually. Is there a way I can go about doing this while remaining completely within Apple's guidelines?


Thanks!

The readMe w/the download clearly states devs etc. are only allowed to use SF during mockups, never distribution.


Suggest you direct Unity-specific queries to their support/forums otherwise.


Good luck.

I'm unable to find a way for the Unity game engine to get the system font from the operating system

In theory, you should be able to use Font.GetOSInstalledFontNames, but using that example code I don't see San Francisco or New York on my iPad running 14.3.
Using San Francisco in a Unity app
 
 
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