Just wondering about a couple of thing in regards to SCN inside ARKit environment.
I am testing Procedural Sky with ARKit, seems like it does not actually work. I was hoping to get some kind of realtime sunlight affecting the 3D model to cast shadow that is more or less automatic based on light condition.
Is there something I was missing? First of all, can Procedural Sky affecting model in SceneKit editor actually works with ARKit? Or it needs to be PBR only?