Hi All,
I am working on a project which has 3 SKTileMapNode defined of size 96 X 8 (Tile Size 128 X 128)
102 X 8 (Tile Size 128 X 128)
206 X 6 (Tile Size 64 X 64)
The problem is that when I try to fade down the WorldNode to which everything else is a child some of the SKTileMapNodes do not fade down? then when I fade up from a black screen back into the game some of the SKTileMapNodes are not appearing and the suddenly pop back up. I can only assume that fadeing out large TileMaps is a problem or have I missed something?