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tvOS Release build crashes in App Review but nowhere else.
A new app I have submitted to Apple App Review for iOS/tvOS/macOS has been rejected for tvOS because it is apparently crashing on launch. The same build has been approved by App Review for iOS and macOS. So far, App Review have not provided me with a crash report, and despite a lot of trying, I cannot get the crash to occur either on a real device or on any version of the Apple TV in the simulator. Apart from constantly asking App Review for the crash report, I don't know how to resolve this, and that means I either have to give up on tvOS for this app, delay the launch, or perhaps start another submission and get lucky with a different reviewer that doesn't experience the crash (but then what if lots of users do?). I've tried running a release build on my devices and the simulator; but I'm not sure how I'm supposed to debug this without a crash to work with. The TestFlight build for the same upload that is crashing for App Review works just fine. Any suggestions would be welcome.
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2w
Apple Arcade Pitch
I've been considering for some time, to pitch a version of one of my games for Apple Arcade. Originally, I did not because the website says "If you’re working on a groundbreaking, unreleased game and would like it to be considered for Apple Arcade, we’d love to hear from you.". The fact that Apple is asking for an unreleased game makes me wonder if it's worth submitting. Nowadays I realise that Apple Arcade has "classic" games, so maybe it is now possible. I'm also wondering about things such as: How many languages do I need to have the game localised for? Are there specific languages that are must-have? (Some may require special work to ensure they look correct) Do I need to provide controller support on Apple TV if the app already supports the Siri Remote? Does the game still have to support offline play? Answers to these questions will give me a sense of what I might need to do to make the game fit in, and whether it's actually viable to pitch. Regards PKCLsoft
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835
Feb ’22
Xcode disk space requirements
I've been trying to install Xcode 7 tonight with no real luck.I'm running a Mac that generally has about 12 GB spare. I tried installing the Xcode 7.1 beta on a separate drive however it insists on installing all of the simulators on the primary hard drive, and it runs out of space.So perhaps it's time to wipe Xcode and reinstall clean. This mac has a primary drive that started as Snow Leopard on a white macbook back in 2009. It's been backed up and updated regularly, and I wonder if this has left me with a lot of old cruft. Acording to DaisyDisk I have:/Applications/Xcode -> 3gb (Xcode 6)/HD/Library/Developer -> 15.6gb/HD/Library/Developer/CoreSimulator -> 13gb/HD/Users/me/Library/Developer -> 69.9gb - why?/HD/Users/me/Library/Developer/Xcode -> 53gb/HD/Users/me/Library/Developer/Shared -> 8.7gb/HD/Users/me/Library/Developer/CoreSimulator -> 8.1gb/HD/Users/me/Library/Developer/Xcode/iOS DeviceSupport -> 46.7gb - devices all the way back to 5.0.1/HD/Users/me/Library/Application Support/iPhone Simulator -> 1.8gbReally, do we need 4, or 5 folders of simulators, amassing almost 70gb of disk space?Can I be brutal and remove:/HD/Users/me/Library/Developer/HD/Library/Developerand then reinstall Xcode from scratch? will this actually give some space back?Any help would be appreciated.Peter
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88k
Sep ’15