I'm seeking detailed information about the rotation matrix of the iPhone's front-facing (selfie) camera when using ARKit.
Specifically, I need to understand:
-
The exact rotation matrix applied to the front-facing camera's output in ARKit.
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Whether this matrix is consistent across all iPhone models or if there are variations.
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If there are any transformations applied to align the camera's coordinate system with the device's orientation, particularly in portrait mode.
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How this rotation matrix relates to the
transform
property of `ARFrame.camera