I added gesture support to my app that supports iOS 16 and 17 and have never had issues with it.
However, when I compiled my app with Xcode 16 I immediately noticed a problem with the app when I ran it in the simulator. I couldn't scroll up or down. I figured out it’s because of my gesture support.
My gesture support is pretty simple.
let myDragGesture = DragGesture()
.onChanged { gesture in
self.offset = gesture.translation
}
.onEnded { _ in
if self.offset.width > threshold {
...some logic
} else if self.offset.width < -threshold {
...some other logic
}
logitUI.debug("drag gesture width was \(self.offset.width)")
self.offset = .zero
}
If I pass nil to .gesture instead of myDragGesture then scrolling starts working again.
Here’s some example output when I’m trying to scroll down. These messages do NOT appear when I run my app on an iOS 16/17 simulator with Xcode 15.
- drag gesture width was 5.333328
- drag gesture width was -15.333344
- drag gesture width was -3.000000
- drag gesture width was -24.333328
- drag gesture width was -30.666656
I opened FB14205678 about this.