Hi everyone,
I recently developed a Chess engine in C using Xcode on my old Mac. After purchasing a new Mac, I attempted to run my project but encountered the following error:
dyld[12498]: dyld cache '(null)' not loaded: syscall to map cache into shared region failed dyld[12498]: Library not loaded: /usr/lib/libSystem.B.dylib Referenced from: <7D3E4140-BCEC-3C04-8C77-11EB7AEEB393> /Users/simonmizrahi/Library/Developer/Xcode/DerivedData/Chesspresso_Take_2-awdtkeshpaucukgespypcbgxgsvy/Build/Products/Debug/Chesspresso Take 2 Reason: tried: '/Users/simonmizrahi/Library/Developer/Xcode/DerivedData/Chesspresso_Take_2-awdtkeshpaucukgespypcbgxgsvy/Build/Products/Debug/libSystem.B.dylib' (no such file), '/usr/lib/system/introspection/libSystem.B.dylib' (no such file, no dyld cache), '/usr/lib/libSystem.B.dylib' (no such file), '/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libSystem.B.dylib' (no such file), '/usr/lib/libSystem.B.dylib' (no such file, no dyld cache)'
I’ve reinstalled macOS and Xcode, but the issue persists. I’ve verified that libSystem.B.dylib is missing from /usr/lib/. I am quite anxious to find a solution, as I’ve read similar posts but do not understand how to fix the problem in my specific case.
Could anyone provide guidance on how to resolve this and get my project running on my new Mac?
Thanks in advance for your help!
Subject: Follow-Up on dyld Cache Issue
Hi Quinn,
Thank you for your response and the detailed explanation in your posts. I’ve carefully read through the information, and while I now better understand the issue, I’m still unclear on the specific steps needed to resolve it.
Could you kindly provide a step-by-step guide to fix this problem? I’m eager to get my project running and would greatly appreciate any additional guidance.
Thank you in advance for your help!