xcode bug

I managed to create a Unity app for my iPhone and iPad, but for some reason, I can no longer select my device, even though it's visible in the Manage Run Destination(device and simulation)

Answered by DTS Engineer in 789444022

Hey Krishna,

It seems like you’re having trouble using your iPad for development to show up as a target destination in Xcode. The suggestions from “darkpaw” and “Claude31” are great. After looking at your screenshots, I have another few suggestions to check:

First, verify what version of iOS you have set your app’s minimum iOS requirement to. Go to Settings > General > Minimum Deployments. Ensure that this version is less than the iPad’s iOS version, which is 16.3.1.

Here’s a helpful link to the “Minimum requirements and supported SDKs” table: https://developer.apple.com/support/xcode#minimum-requirements

You should also check that the app supports your destination. Under the same Settings > General menu, you’ll see ‘Supported Destinations.’ iPad should be listed there alongside iPhone, as in the screenshot below.

Additionally, it seems you don’t have any simulators installed. I recommend trying the app on a simulator first to see if it runs with the correct target.

Another thing to try is connecting the iPad to your computer via USB cable. I believe, based on your screenshot, that the device is currently connected via the network. Try connecting it via USB first to ensure that all the necessary development profiles are installed correctly.

I hope one of these suggestions will help you resolve the issue. Please let us know the results.

Go to Xcode's settings ? Platform tab. Remove all iOS simulators, wait for them to refresh, then install the one you want (iOS 17.5).

I understand it is not an issue with simulators but with device ? If that's the case, you should try to unpair the iPar and re-pair in Xcode.

Hey Krishna,

It seems like you’re having trouble using your iPad for development to show up as a target destination in Xcode. The suggestions from “darkpaw” and “Claude31” are great. After looking at your screenshots, I have another few suggestions to check:

First, verify what version of iOS you have set your app’s minimum iOS requirement to. Go to Settings > General > Minimum Deployments. Ensure that this version is less than the iPad’s iOS version, which is 16.3.1.

Here’s a helpful link to the “Minimum requirements and supported SDKs” table: https://developer.apple.com/support/xcode#minimum-requirements

You should also check that the app supports your destination. Under the same Settings > General menu, you’ll see ‘Supported Destinations.’ iPad should be listed there alongside iPhone, as in the screenshot below.

Additionally, it seems you don’t have any simulators installed. I recommend trying the app on a simulator first to see if it runs with the correct target.

Another thing to try is connecting the iPad to your computer via USB cable. I believe, based on your screenshot, that the device is currently connected via the network. Try connecting it via USB first to ensure that all the necessary development profiles are installed correctly.

I hope one of these suggestions will help you resolve the issue. Please let us know the results.

xcode bug
 
 
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