I have a plane that is stereoscopic so represents to the user depth that is beyond the plane.
I would like to have the options to render the depth buffer for the pixels or to not render any information into the depth for the plane.
I cannot see any option in Shader Graph Material to affect the depth buffer during render. I also cannot see any way in RealityKit to not render to the depth buffer for an entity.
I'm open to any suggestions.