In the HelloWorld sample, there is an immersive view with a globe in it. It spins, but the user cannot spin it themselves.
I have looked at the volumetric window, where the globe can be interacted with, but if I understand it correctly, this works because the whole RealityView is being rotated if the user performs a drag gesture.
How could the same be accomplished for an entity inside a RealityView, in this case the globe inside the immersive view? If I just apply the dragRotation modifier, it will rotate the entire RealityView, which yields a strange result, as the globe is not centered on the world origin here, so it spins around the users head.
Is there a way to either translate the entire RealityView and then spin it, or just spin an entity inside it (the globe) on user interaction?
In Unity, I would just use another gameobject as a parent to the globe, translate it, and let the user spin it.