Following this thread I'm able to render a simple picture in a Plane material, however, I'm unable to scale it to show bigger than the window itself, or move it behind the window.
Here's my relevant code so far.-
var body: some View {
ZStack {
RealityView { content in
var material = UnlitMaterial()
material.color = try! .init(tint: .white,
texture: .init(.load(named: "image",
in: nil)))
let entity = Entity()
let component = ModelComponent(
mesh: .generatePlane(width: 1, height: 1),
materials: [material]
)
entity.components.set(component)
let currentTransform = entity.transform
var newTransform = Transform(scale: currentTransform.scale,
rotation: currentTransform.rotation,
translation: SIMD3(0, 0, -0.2))
entity.move(to: newTransform, relativeTo: nil)
/*
let scalingPivot = Entity()
scalingPivot.position.y = entity.visualBounds(relativeTo: nil).center.y
scalingPivot.addChild(entity)
content.add(scalingPivot)
scalingPivot.scale *= .init(x: 1, y: 1, z: 1)
*/
}
}
}
It belongs to an ImmersiveSpace
I'm opening directly from my main window, but I have several issues:
- The texture shows always in front of the window
- I'm unable to scale it (scaling seems to affect to the texture coordinates inside the material instead of scaling the mesh itself)
- I can only see the texture in the canvas preview (not in simulator)