Volumetric window

When I open a volumetric window, it appears slightly to the right of its parent (SwiftUI window) is this normal (it's not centered on the horizontal axis)?

I was expecting the center (x axis) of the volumetric window to be aligned with the center of the parent (x axis of the SwiftUI window).

Is this a bug in the simulator, or is it an intentional choice by Apple? (Some of Apple's documentations show this offset, which leads me to think that it is a deliberate choice... However, I don't understand the reason of this design decision...).

Answered by Vision Pro Engineer in 781898022

This is working as designed. For scene types that support multiple simultaneous windows, the system offsets each additional window by a small amount to avoid fully obscuring existing windows.

I would need the opposite: to position the volumetric window to the right of the 2D window, so both do not overlap.

Accepted Answer

This is working as designed. For scene types that support multiple simultaneous windows, the system offsets each additional window by a small amount to avoid fully obscuring existing windows.

Volumetric window
 
 
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