Hi,
unable to have Reality View to scale when the window is resized.
Am I missing something or there is a doable way to achieve this?
Hi,
unable to have Reality View to scale when the window is resized.
Am I missing something or there is a doable way to achieve this?
I think I was able to do something similar to what you're trying to do. I am using a portal to not have to resize the actual Mesh though
In my View I'm setting up states in Entities
@State var world = Entity()
@State var portal = Entity()
@State var boxEntity = ModelEntity(
mesh: .generateBox(width: 0, height: 0, depth: 0),
materials: []
)
@State var ready = 0
Then in the body of the view, within some other stuff I'm rendering this
GeometryReader3D { proxy in
ZStack {
Color.red // Only have this here to check the bounding box
RealityView { content in
world.components.set(WorldComponent())
world.addChild(boxEntity)
// this is the part that converts from the GeometryReader size to the portal size
let proxySize3d = proxy.frame(in: .local)
let portalDims = content.convert(proxySize3d, from: .local, to: world)
// create portal with converted sizes
portal.components.set(ModelComponent(
mesh: .generatePlane(
width: portalDims.extents.x,
height: portalDims.extents.y
),
materials: [
PortalMaterial(),
OcclusionMaterial()
]
))
portal.components.set(PortalComponent(target: world))
content.add(world)
content.add(portal)
} update: { content in
let proxySize3d = proxy.frame(in: .local)
let portalDims = content.convert(proxySize3d, from: .local, to: world)
portal.components.set(ModelComponent(
mesh: .generatePlane(
width: portalDims.extents.x,
height: portalDims.extents.y
),
materials: [
PortalMaterial(),
OcclusionMaterial()
]
))
if let material = boxMaterial {
boxEntity.components.set(ModelComponent(
mesh: MeshResource.generateBox(
width: boxtype.inMeters.width,
height: boxtype.inMeters.height,
depth: boxtype.inMeters.length
),
materials: [SimpleMaterial(...color and things)]
))
boxEntity.transform.rotation = simd_quatf(angle: 45, axis: SIMD3(.y))
} else {
self.ready = self.ready + 1
}
}
Now when I resize my window, the portal also gets resized to match the ZStack.. The portal still shows up a little ahead of the 2D window though, not sure why :/