I create a new project just for testing on-demand resources and it works properly on real devices and iOS simulators but no luck on Mac(Designed for iPad).
The project is very simple like bellow:
NSBundleResourceRequest* request = [[NSBundleResourceRequest alloc] initWithTags:[NSSet setWithArray:@[@"A"]]];
[request beginAccessingResourcesWithCompletionHandler:^(NSError* error){
if (error != nil) {
NSLog(@"%@", error.description);
}
}];
The error I encounter on my M1 Mac is consistently: Error Domain=NSCocoaErrorDomain Code=-1 "(null)"
. However, I'm unsure about what steps to take to resolve this issue.
Just wondering can we test on-demand resources on apple silicon macs directly by 'Designed for iPad', or we can only test on real devices and simulators? I have read many documentations and websites but it seems like no one addresses about this.