VisionOS: System stops to fire update(context: SceneUpdateContext)

Hi,

I am in the need to control standard and non-standard entity components over the time.

For example, I want to change opacity of few entities over the time with a timer. To do that I have added component Opacity over the entities I want to change opacity , created a system and registered it.

The system fires update method and inside that I am able to change the opacity, but after few seconds it stops firing.

Once I move the window, the update method fires again for few seconds, then stops.

Any idea on to why? Any idea what to change in order to have that continuously running? If that is by deisgn, how can I access components at any time to have those changed when I need to?

I am using Windows, not Volumes or Immersive Spaces.

VisionOS: System stops to fire update(context: SceneUpdateContext)
 
 
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