Can one read the GPU performance state from code? When set via Xcode device conditions?

I have QA doing testing with Xcode performance state, but to help catch human error, I'd like to abort the test if GPU Performance state condition is not actually active, or is wrong. Is there a way I can do that, from the iOS app itself? It seems like it doesn't not set any environment variable or anything to indicate it is active.

Unfortunately, reading the GPU Performance state condition is not supported.

Can one read the GPU performance state from code? When set via Xcode device conditions?
 
 
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