Gamma correction applied even though non sRGB color format is chosen

I've set CompositorLayerConfiguration.colorFormat = .bgr10a2Unorm, I can see that in the shader debugger that the texture is not gamma corrected, but the result is brighter than the attachment shown in the shader debugger, it looks like it is still gamma corrected

This is in attachment in GPU debugger This is a screenshot of the simulator

FB12492363

Gamma correction applied even though non sRGB color format is chosen
 
 
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