I've set CompositorLayerConfiguration.colorFormat = .bgr10a2Unorm, I can see that in the shader debugger that the texture is not gamma corrected, but the result is brighter than the attachment shown in the shader debugger, it looks like it is still gamma corrected
Gamma correction applied even though non sRGB color format is chosen
This is in attachment in GPU debugger This is a screenshot of the simulator
FB12492363