Why don't interactive buttons in iOS 17 widget call AppIntent perform() when the app running?

Inside a widget, there is a button,

Button(intent: AnAppIntent()) {
  // Button's label.
}
// It seems this modifier does not add any value.
.invalidatableContent()

connected to an AppIntent.

struct AnAppIntent: AppIntent {
  static var title: LocalizedStringResource = "An AppIntent"

  init() {
    // AppIntent required init.
  }

  func perform() async throws -> some IntentResult {

    // Never called when the app is running.

    return .result()
  }
}

The button calls AppIntent's perform() when tapped, and it consequently updates the widget UI (with or without the modifier .invalidatableContent()) only when the app is closed completely.

If the app is alive in the background, perform() is not called, and the widget UI never updates.

The user must explicitly dismiss the app to make the widget work as expected.

The problem may be in the timeline used.

struct SimpleEntry: TimelineEntry {
  let date: Date
}

struct Provider: TimelineProvider {
  func placeholder(in context: Context) -> SimpleEntry {
    SimpleEntry(date: Date())
  }

  func getSnapshot(in context: Context, completion: @escaping (SimpleEntry) -> ()) {
    completion(SimpleEntry(date: Date()))
  }

  func getTimeline(in context: Context, completion: @escaping (Timeline<Entry>) -> ()) {
    var entries: [SimpleEntry] = []

    // Generate a timeline of five entries an hour apart, starting from the current date.
    let currentDate = Date()
    for hourOffset in 0 ..< 5 {
      let entryDate = Calendar.current.date(byAdding: .second, value: hourOffset, to: currentDate)!
      entries.append(SimpleEntry(date: entryDate))
    }

    let timeline = Timeline(entries: entries, policy: .atEnd)
    completion(timeline)
  }
}

However, if the problem were the timeline, the widget would not work with the app dismissed.

Any idea on how to keep interactive widgets always working?

Hi @serg-ios , have you solved your problem? I'm having the same and can't understand what to change and why it's behaving like this.. thank you!

Why don't interactive buttons in iOS 17 widget call AppIntent perform() when the app running?
 
 
Q