Unreal Engine 5 Codesign Failed - Need an assist

Hi, wondering if soon anyone here has experience with packaging for iOS in UE5?

I've recently started getting these errors and been stuck on it for days now, it worked before but after updating to the latest iOS/Xcode I was unable to build

UATHelper: Packaging (IOS): ** BUILD FAILED **
UATHelper: Packaging (IOS): The following build commands failed:
UATHelper: Packaging (IOS):    CodeSign /*****\ ***/Epic\ Games/UE_5.1/Engine/Binaries/IOS/Payload/UnrealGame.app (in target 'UE5' from project 'UE5')
UATHelper: Packaging (IOS): (1 failure)

UATHelper: Packaging (IOS): ERROR: CodeSign Failed
UATHelper: Packaging (IOS):        (see /Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)
UATHelper: Packaging (IOS): AutomationTool executed for 0h 0m 54s
UATHelper: Packaging (IOS): AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign)
PackagingResults: Error: CodeSign Failed
UATHelper: Packaging (IOS): RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 32
PackagingResults: Error: AutomationTool was unable to run successfully. Exited with code: 32
PackagingResults: Error: Failed to Code Sign

I'm also not seeing this popup anymore, which never happened before. I always had to enter my system password, which tells me Unreal isn't even accessing Codesign?

I am having the same problem. Codesign fails but running the command manually completes as expected with the password prompt. Always allowing or unlocking the keychain does not help either. Thou in my case I am running a remote build.

Unreal Engine 5 Codesign Failed - Need an assist
 
 
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